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SWITCH DEVICE

a control device allowing a person to operate an environmental control device. Read also the target device and control device

SYMBOLIC FUNCTION

The process primarily described in relation to young children, from age 2 to 4, in which children can create mental

SYMMETRY

As a noun it is the equivalence of the stimulus, in the mathematics or statics, it is the equality relative

SYMPTOM REMOVAL

Psychotherapy. eliminating symptoms by direct treatment without addressing the underlying issues. See surface therapy.

SYNCHRONISM

the simultaneous occurrence of phenomena.

SYNKINESIS SENSORY SYSTEM

the action of arousing the sensation in another person. Some colours can be produced by a certain sound. At least

SYRINGOMYELIA

It is a disorder that it is marked with the presence of a cavity full of fluid. It will elongate

SYSTOLIC BLOOD PRESSURE

It is the pressure of the blood on the arterials walls and it is produced because of the contraction of

SEXUAL ADJUSTMENT

when we establish a relationship with partner or partners.

SEXUAL COUNSELING

where a therapist will guide a person or partners in matters of birth control, sexual performance, infertility and all factors

SEXUAL IMPRINTING

when an animal or bird develops a preference for a sexual partner. Birds will socialise with birds they are exposed

SEXUAL PREFERENCE

1. Sexual orientation. 2. Any sexual interest and arousal pattern from common forms to paraphilia.

SHADOW

According to Carl Jung this our darker side of our psyche.

SHAPE

The spatial form of an object against a background.

SHIN-BYUNG

a culture bound syndrome found in Korea where complaints of weakness, dizziness, loss of appetite, insomnia and stomach problems. You

SHUNNING

The ostracising of a person by a group. It shows limited contact physically and socially.

SIGHT WORDS

These are words we recognise instantly. Also called sight vocabulary.

SIGNIFICANCE

The degree that something is meaningful or will have a consequence. See statistical significance.

SIMPLE CELL

a neuron in the striate cortex with a receptive field with an elongated centre and 2 flanking regions. Also called

SIMULATOR

A training device that mimics the real thing and real situations to be encountered.